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GONZO
FOOTBALL
2011 Rules
I. OVERVIEW OF THE GAME
Gonzo Football is a postal football simulation utilizing the
weekly statistics of actual National Football League (NFL) players.
Gonzo Football team owners guide their clubs, which consist of
NFL players, through a regular season schedule. The top teams
then compete for the Gonzo Bowl Championship. During the off-season,
owners may trade with one another, name their players to be kept,
and participate in the annual draft as they prepare for the next
season.
II. LEAGUE OPERATION
1. Organization: A league consists of twelve teams organized
into three four-team divisions, which will be randomly determined
for a new league. The person who runs a team is called its owner.
The person who runs the league is called the Commissioner.
2. Season Structure: A Gonzo Football season consists of a
weekly series of head-to-head matchups between pairs of teams
in the league. The game results are determined, and the teams'
standings updated, on a weekly basis. The Gonzo Football regular
season coincides with all except the final few weeks of the NFL
regular season; the Gonzo Football playoffs take place during
some of the later weeks of the NFL season.
In each game, one team is at home and the other team is visiting.
A home field advantage accrues to the home team in each game.
A "week" is considered to be the interval between
two consecutive deadlines during the season, and the draft is
considered to take place a week prior to Week 1 of the season.
3. Annual Events: In an established Gonzo Football league,
the following events will generally take place at approximately
the dates indicated, though exact dates may vary:
First, team owners are asked to sign back up for the following
year (before the end of the current regular season). New members
are recruited as necessary to take over available teams.
Second, off-season trading is opened for a few weeks (July).
During or after off-season trading, teams name their 10 keepers
(July). The results of trading and the keeper lists are published,
and the draft is announced. After the draft (August), trading
reopens and the season begins.
For new or redrafting leagues, the year starts with the draft
and proceeds from there.
III. TEAM STRUCTURE
1. Team Assets: Each team has the following assets: The NFL
players on its roster, its upcoming draft choices, and a certain
amount of Gonzo cash. Teams may trade their assets to other teams
whenever trading is open, subject to some restrictions described
later.
2. NFL Players: Each team has a roster consisting of a number
of NFL players and lines. In these rules, the word "player"
refers either to an individual player (quarterback, running back,
wide receiver, tight end, or kicker) or a "line" (kick
return team, offensive line, defensive line, or defensive backfield)
of a particular NFL team. Lines are identified on Gonzo Football
rosters by the NFL teams they are part of (e.g. OL, MIA); individual
players are identified by first initial or initials, last name,
position, and NFL team (e.g. D.Bledsoe, QB, NE). NFL players
or lines may be given or received in trade. An NFL player or
line cannot be on more than one team in a given Gonzo Football
league.
3. Minimum Roster Requirement: The minimum roster requirement
for a Gonzo Football team is at least 14 players who can form
a starting lineup as described below. This requirement must be
met at all times between the draft and the end of the season.
A team must retain at least 10 players at the end of off-season
trading; of these, exactly 10 must be named as keepers.
4. Maximum Team Size: The maximum roster size for a Gonzo
Football team is 22 players. This limit must be adhered to at
all deadlines during the season. During the off-season, a team
may exceed this limit due to trades.
5. Draft Choices: Each team starts the season with 12 draft
picks--one for each round of the following year's draft. Draft
choices may be given or received in trade (so that a team may
actually end up with more or fewer than 12 picks). A team must
always keep enough draft picks to allow it to fulfill its minimum
roster requirements. There is no set upper limit to the number
of draft choices a team may acquire through trades. During the
season, a team can trade away draft picks -- even those acquired
from another team -- only after its (nonrefundable) deposit for
the following season has been received.
6. Gonzo Cash: Before the start of the pre-season, each team
receives $12,000 ("$12K") of a fictitious currency
called Gonzo cash. This, in addition to any cash which may have
been carried over from the previous season (see below), is the
team's Starting cash. During the season, team owners may earn
additional Bonus cash by renewing their teams for the following
season. A team which renews for the following season will receive
Bonus cash in the amount of $12K if renewed in time for the Week
1 results mailing, $9K if renewed in time for the Week 4 results
mailing, $6K if renewed in time for the Week 7 results mailing,
and $3K if renewed later (but before the final mailing of the
season). Each team can receive Bonus cash only once per season
by renewing, the cash to be awarded as of the first transaction
deadline or results mailing following the arrival of next year's
deposit at the Commissioner's office.
Gonzo cash may be used to bid on free agents during the season.
It may be given or received in trade. Gonzo cash must be spent
or traded in blocks of $1000 ("$1K"). Expenditures
or trades which specify a fractional amount will be rounded down
to the next lower thousand dollars (exception: amounts of less
than $1K will be rounded up to $1K). A team may not spend or
trade Gonzo cash which it does not have available (or does not
obtain by the deadline at which the expenditure or trade is to
occur). Trades involving Gonzo cash that a team does not have
available will be disallowed; free agents bids will be reduced
to the amount of cash available. Each team in a keeper league
will carry over half of its unused Gonzo cash, rounded down to
the nearest whole number, to the start of the following season.
A team can spend or trade away all of the Gonzo cash it has available,
including the carryover cash.
IV. LINEUPS
1. Starting Players: Each team must field a complete starting
lineup for each game; there may be no empty slots. The composition
of a starting lineup is as follows: 2 quarterbacks (QB), 3 running
backs (RB), 3 wide receivers (WR), 1 tight end (TE), 1 kicker
(K), 1 kick return team (KR), 1 offensive line (OL), 1 defensive
line (DL), and 1 defensive backfield (DB).
Each player's name (including his first initial), position,
and NFL team should be given (exception: position and NFL team
only should be given for lines). Lineups should be stated in
the same order as they appear in the game reports (i.e. quarterbacks,
then running backs, then wide receivers, etc.).
2. Bench: A team's bench consists of eight or fewer players
on that team who are not in its starting lineup. Team owners
should not mention their bench players when submitting lineups.
There are no restrictions on the number of players of each position
who may be on the bench. Players on the bench will have their
statistics reported, but have no effect on the score of the game.
3. Lineup Changes and Defaults: A team's lineup, once submitted,
will remain in effect until superseded by changes. An owner who
wishes to change part, but not all, of his/her starting lineup
should submit only the changes; the Commissioner will consider
each position not mentioned to remain as it was the previous
week. If a lineup is not received at all for a team in a given
week, the Commissioner will use the same one as was used by that
team in the previous week, making changes only when necessitated
by the team's transactions. Should an owner fail to submit a
lineup at the start of a season, an arbitrary lineup will be
used for the team.
After the first week of the season, a team owner should submit
only his/her lineup changes, not the entire lineup. When making
a lineup change, a team owner should state specifically where
in the lineup a player should go, not who is replacing whom.
(Right: "Running Back#3 will now be Player X." Wrong:
"Put in Player X for Player Y.") Players who are remaining
in the same place in the lineup should not be mentioned, nor
should players who will not be starting that week.
A team owner who has already submitted a lineup modification
for a week and wishes to make an additional change should clearly
state 1) that s/he has already submitted a change for this week;
and 2) whether the new modification supersedes the earlier change
or is in addition to it. If this is not specified, the Commissioner
may guess!
A team owner who is not sure of his/her previous lineup (for
example, due to the resolution of a possible error) should submit
the whole lineup just to be safe.
A player received in trade or acquired as a free agent might
not automatically be placed into the starting lineup even if
he has taken the roster spot of a player who did start. The team
owner should be explicit about his new starting lineup when making
a transaction which will affect it. If necessary, the Commissioner
may arbitrarily select a player of the correct position from
the team to fill in and complete a starting lineup.
A team which has any chance of playing in the playoffs in
the following week should submit a lineup "just in case".
A team submitting a lineup for any playoff game may make its
lineup contingent upon the identity of its opponent for that
game.
It is permitted (but not required) for teams eliminated from
the playoffs to submit lineup changes just to see how they would
have scored had they been playing.
4. Players' Positions: Team owners may list their players
only at the position they normally play for their NFL teams,
as determined by the Commissioner. Any given player may qualify
only for one position. Unless otherwise mentioned, the draft
lists for a league will be used to determine players' positions.
Players may not be played out of position.
5. Bye Weeks: NFL players whose teams have a bye week will
not automatically be placed on the bench. A team owner who has
a position player in the starting lineup during a bye week will
receive all zeros for that player's stats.
V. SCORING
1. Scoring Rules: Scoring in Gonzo Football is based on the
attainment of certain goals by the players in a team's starting
lineup. Following are the goals and other scoring criteria which
must be achieved by a team's starting lineup in a game in order
to receive the stated number of points:
Passing (QBs only)
At least 40 completions -- 3 points
At least 450 yards passing -- 3 points
At least 7.5 yards per passing attempt (minimum 10 attempts)
-- 3 points
At least two more TDs (thrown or scored) than interceptions --
3 points
At least 20 completions by QB1 -- 1 point
At least 225 yards passing by QB1 -- 1 point
TDs (thrown or scored) by a quarterback -- 1 point each
Rushing (QBs, RBs, WRs, & TE)
At least 150 yards rushing -- 3 points
At least 225 yards rushing -- 3 points
At least 300 yards rushing -- 3 points
At least 4.5 yards per rush (minimum 10 rushes) -- 3 points
At least 75 yards rushing by RB1 -- 1 point
At least 125 yards rushing by RB1&2 -- 1 point
TDs scored by a running back -- 2 points each
Receiving (RBs, WRs, & TE)
At least 20 catches -- 3 points
At least 28 catches -- 3 points
At least 250 yards receiving -- 3 points
At least 350 yards receiving -- 3 points
At least 75 yards receiving by WR1 -- 1 point
At least 125 yards receiving by WR1&2 -- 1 point
TDs scored by a wide receiver or tight end -- 2 points each
Kicking
Makes all attempted PATs (minimum 1 PAT) -- 1 point
Field goals made (first 2) -- 1 point each
Field goals made (after the first 2) -- 2 points each
Makes all attempted field goals (minimum 1 field goal) -- 1 point
Kick Returning
At least 22 yards per kickoff return -- 2 points
At least 100 total yards in kickoff returns -- 2 points
At least 9 yards per punt return -- 2 points
At least 50 total yards in punt returns -- 2 points
TDs scored by NFL team on kickoff, punt, or blocked kick returns
-- 2 points each
NFL team on a bye -- 2 points
Offensive Line
At least 150 yards rushing by NFL team -- 2 points
At least 4.5 yards per rush by NFL team -- 2 points
No more than 1 sack allowed (only if NFL team played) -- 2 points
At least 20 first downs by NFL team -- 2 points
Two-point conversions scored by NFL team -- 1 point each
NFL team on a bye -- 2 points
Defensive Line
Less than 100 yards rushing allowed (only if NFL team played)
-- 2 points
Less than 3.5 yards per rush allowed (only if NFL team played)
-- 2 points
At least 3 sacks by NFL team -- 2 points
More def. fumble recoveries than rushing TDs allowed by NFL team
-- 2 points
Safeties scored by NFL team -- 2 points each
TDs scored by NFL team's defense on defensive fumble returns
-- 2 points each
NFL team on a bye -- 2 points
Defensive Backs
Fewer than 18 completions allowed (only if NFL team played) --
2 points
Less than 180 net yards passing allowed (only if NFL team played)
-- 2 points
Less than 6.5 net yards per pass att. allowed (only if NFL team
played) -- 2 points
More interceptions than TD passes allowed by NFL team -- 2 points
TDs scored by NFL team's defense on interception returns -- 2
points each
NFL team on a bye -- 2 points
Home Field
Team playing at home -- 2 points
A position player such as a wide receiver is treated as a
completely different player than his NFL team's kick return team
even if he returns kicks in real life. (Thus, a kick return for
a touchdown counts as a touchdown both for the individual player
and for the NFL team's kick return unit.)
2. Offensive Score: The offensive score of a team is the sum
of its points earned for passing, rushing, receiving, kicking,
kick returning, and offensive line.
3. Defensive Score: The defensive score of a team is the sum
of its points earned by its defensive line and its defensive
backfield, plus 2 points for the home team.
4. Final Score: The final score of a team is the offensive
points the team scored, minus the defensive points scored by
the team's opponent. A negative final score will be rounded up
to zero.
5. Rounding: In determining whether certain scoring goals
have been reached, it may be necessary to calculate an average
(e.g. yards per carry) to more decimal places than the numbers
which appear in the game report. For example, a rushing average
of 4.49 yards per carry might be printed as 4.5, since the stat
is published to the nearest tenth. In this case, the actual average
will be used, and the team will not be considered to have reached
the scoring goal (of 4.5 yards per carry) even if the published
result indicates otherwise. Team owners who feel that a scoring
goal has been incorrectly awarded (or not awarded) should therefore
perform the calculation necessary to determine whether this was
caused by rounding.
6. Source of NFL Statistics: The Commissioner scores the games
using NFL statistics obtained from an on-line sports service.
If a disagreement arises regarding the accuracy of the statistics
used in generating a game report, the Commissioner reserves the
right to investigate and, if necessary, to adjust the score of
the game (possibly even reversing its outcome) accordingly. The
intent is to produce game scores which are as accurate as the
Commissioner can make them. If the discrepancy cannot be resolved
decisively one way or the other, the Commissioner reserves the
right to regard the statistics obtained through his source as
correct by definition.
7. Timing of NFL Statistics: Official scoring changes by the
NFL after Gonzo's game results have been determined will not
be used by Gonzo Sports.
The stats from an NFL game which is delayed past Wednesday
night following the weekend on which it was scheduled to be played
will not count.
VI. STANDINGS AND PLAYOFFS
1. Divisional Standings: Teams in a division are ranked from
first through fourth according to the following criteria.
A The team's regular-season W-L (percentage) record.
B. The team's W-L (percentage) record within its own division.
C. The team's point differential (PF - PA) during the regular
season.
D. The team's points for (PF) during the regular season.
E. The team's remaining Gonzo cash (more is better).
F. A coin flip or other random determination.
Note that head-to-head records are not involved in this ranking
system. Ties during the regular season count as half a win and
half a loss for the purpose of determining W-L percentage.
2. Playoff Seeding: After the final divisional standings have
been determined, the 12 teams in each league are ranked in order
to determine the playoff berths and seedings. The top eight teams
make the playoffs. The teams are seeded according to the following
criteria.
A. The divisional winners and the best second-place team
(using criteria B, D and F below) are automatically considered
to be the top four teams.
B. The team's regular-season W-L (percentage) record.
C. A divisional winner beats out a second-place team with
an identical W-L record.
D The strength in total W-L (percentage) record of the team's
division.
E. The team's divisional standing (first, second, third,
or fourth place).
F. The team's division (West is best, then Central, then
East).
3. Home Field Advantage in Playoffs: Gonzo Football rewards
superior regular season performance by continuing to give a home
field advantage throughout the playoffs, including the bowl games.
4. Playoff Format: The Gonzo Football playoffs coincide with
the final few weeks of the NFL regular season, so that all pro
teams are still in action. The playoff format is as follows.
First playoff week (Wild Card Playoffs): The eight playoff
teams are matched up so that the #8 seed visits the #1 seed,
the #7 seed visits the #2 seed, the #6 seed visits the #3 seed,
and the #5 seed visits the #4 seed. The four winners advance
to the second week of the playoffs; the four losers are eliminated.
Second playoff week (Divisional Playoffs): The four surviving
teams are matched up so that the worst remaining team (based
on the playoff seeding criteria) visits the best remaining team,
and the second-worst remaining team visits the second-best remaining
team. The two winners advance to the Gonzo Bowl; the two losers
advance to the Gonzolation Bowl.
Third playoff week (Gonzo Bowl and Gonzolation Bowl): The
two teams which won in the second playoff week play for the league
championship in the Gonzo Bowl with the worse remaining team
(based on the playoff seeding criteria) visiting the better remaining
team. The two teams which lost in the second playoff week play
in the Gonzolation Bowl with the worse team visiting the better
team.
5. Playoff Tiebreakers: Playoff games, unlike regular season
games, cannot end in a tie. If the teams' final scores in a playoff
game would result in a tie under standard scoring procedures,
then the following tiebreakers are used in order. (In each case,
the team winning the comparison scores an extra point for the
win in overtime.)
A. More total yards (yards passing + yards rushing + yards
receiving + kick returning yards (both kickoffs and punts) +
offensive line yards rushing - defensive line yards rushing allowed
- defensive backs net yards passing allowed).
B Home team gets the win.
6. League Rankings: After the playoffs are finished, the final
rankings for the twelve teams in each league are determined.
This ranking is used in setting the draft order for the following
season. The ranking criteria are as follows (note that the playoffs
have no bearing on the league rankings).
A. The team's regular-season W-L (percentage) record.
B. The strength in total W-L (percentage) record of the team's
division.
C The team's divisional standing (first, second, third, or
fourth place).
D. The team's division (West is best, then Central, then
East).
VII. KEEPERS AND DRAFT
1. Keepers: Gonzo Football leagues are perpetual (continuous)
leagues in which teams keep 10 players from year to year. Team
owners will be permitted to choose the players their team will
keep, but if a team does not submit its keeper list in time (or
if the team is unowned when the keeper lists are due), the keepers
will be arbitrarily chosen. Players not kept will be available
in the following draft.
A teams' keeper list must name the players the team is keeping,
not those it is cutting.
A keeper list is mandatory. An owner who fails to submit
one may be considered to have dropped out of the league.
Each team's keepers must include at least two players from
any of the following positions: Kicker, Kick Returners, Offensive
Line, Defensive Line, and Defensive Backs.
By agreement of its members, a league may choose to operate
as a "no-keeper" league. This means that the league
will be treated as new each season--no players will be kept,
and all players will be available in each year's draft.
2. Annual Draft: Each year, prior to the football season,
teams will acquire new players through the draft. Draftees may
include any NFL rookies and NFL veteran players or former players
who are not currently on a Gonzo team. Players already on a team
in the league, or college football players who have not been
drafted by an NFL team, or other football players who are not
and never were associated with an NFL team, may not be drafted
in Gonzo Football. The draft will have 22 rounds minus the number
of players each team kept from the previous year. (A new league
will have 22 rounds of drafting.) The draft order in established
leagues is worst to first based on the League Rankings as described
above.
Each team must draft so as to meet the minimum roster requirements
(i.e. so that it can field a starting lineup). A team which fails
to do this will have its lowest possible pick(s) negated by the
Commissioner and will instead receive players of the appropriate
positions.
In an established league, the basic drafting order is the
same for all rounds, though owners may trade draft picks and
thereby alter the drafting order for certain specified rounds.
The draft may be conducted by mail, by telephone (conference
call), or by any other method agreed to by the league's members.
3. Mail Draft: In a mail draft, owners generally draft players
by position. Each team submits a list stating which position
will be taken for each pick it has in the draft. One pick should
be made for each of the team's available draft picks; due to
trades, this might not equal the number of drafting rounds.
Each team should also rank the players at each position for
which it will be choosing a player in this draft. When it is
a team's turn to draft, the Commissioner will give it the highest
remaining player at the position chosen for that pick.
Some types of conditional choices are allowed in the draft.
Complete instructions, lists of available players, and drafting
worksheets will be provided by the Commissioner prior to the
draft.
4. Phone Draft: In a phone draft, the league members are generally
all connected by conference call. The Commissioner will call
out each team's name in turn, and the team owner will have a
specified amount of time to give his/her pick. Complete instructions,
lists of available players, and drafting worksheets will be provided
by the Commissioner prior to the draft.
5. Drafts for New Leagues: The drafting order for a new league
will be randomly determined, and will correspond to the league's
random divisional alignment (East drafts first, then Central,
then West). The order will be reversed each round. New team owners
will be informed of their draft positions, but will not have
an opportunity to trade before the first draft is held.
6. Default Draft Choices: If an owner fails to submit a position
list on time for a mail draft (or if a position list fails to
name a legal selection at any time during the draft), the position
to be drafted by the team during each round will be as follows:
Rounds 2, 4, 13, and 16 -- QB; Rounds 1, 3, 14, and 17 -- RB;
Rounds 5, 6, 15, and 18 -- WR; Rounds 7 and 19 -- TE, Rounds
8 and 20 -- DL, Rounds 9 and 21 -- DB, Rounds 10 and 22 -- OL,
Round 11 -- K, Round 12 -- KR. A team's last pick(s) may be changed
by the Commissioner to ensure fulfillment of a team's minimum
roster requirements. If an owner fails to submit player lists
on time (or if one of the player lists fails to name a legal
selection at any time during the draft), a player at the appropriate
position will be chosen for the team using the player list of
another arbitrarily selected team.
7. Illegal or Impossible Draft Picks: A team whose position
list would make it impossible for another team to fulfill its
minimum roster requirements (e.g. the last defensive line when
another team doesn't yet have one), or whose selection is impossible
because there are no available players left at that position
(e.g. a defensive line when none are left) will instead receive
its next choice on the position list, and all remaining choices
will be moved up by one. (If the position list becomes exhausted
as a result of this, the team will continue drafting at the last
position on its position list unless the owner has listed additional
choices beyond its final pick.)
VIII. TRANSACTIONS
1. Making Trades: Team owners may trade with other owners
in their league when trading is open during the regular season
and the off-season. A trade must involve exactly two teams. Each
party to a trade must give up and receive at least one asset
(NFL player, draft choice, or Gonzo cash in multiples of $1K),
and the transaction must take place completely at a single point
in time. Only one of the two teams may give up Gonzo cash. All
items given or received in trade must be specifically identified
by both parties, and both teams involved in the trade must be
clearly identified. A draft pick being traded by a team other
than its original owner must be identified by using the name
of the team which initially owned it. (Example: if Albany owns
and is trading the pick which was originally Boston's Round 2
pick, it must be identified as "Boston's Round 2 draft pick"
when mentioned by the trading parties.)
Team owners should report trades only after they have been
agreed to in all specifics by both trading parties. Trades which
an owner merely anticipates offering or completing should not
be reported. Trades contingent upon future events, or which involve
movement of items from team to team at more than one time, are
not permitted. Trades which are reported as a single trade by
one team and as multiple trades by the other team will be considered
by Gonzo Sports to be one trade. If that one trade cannot legally
go through, it will not be broken down and put through in part,
unless both teams agree to this.
Team owners may trade assets which they have acquired, or
expect to acquire, in trade at the same deadline. A trade which
is dependent upon another trade for success will be nullified
if that other trade is not also successfully completed. Team
owners may not trade free agents whom they expect to acquire
in that week's free agent bidding, since even if the bid is successful,
the free agent will not become part of the team until after the
deadline. Trades may not be conditional upon the success of free
agent pickups being attempted the same week. (A free agent pickup
can, however, be used to fill a position deficiency created by
a trade.) Trades which would put a team's roster over its size
limit during the season should be accompanied by another trade
or player cut(s) for the same week, to keep the team's roster
within the size limit. Failure to do this will result in a default
cut for the team (see below).
2. Confirming and Finalizing Trades: A trade becomes confirmed
once the Commissioner has received notification from both parties
of the exact trade being made. (This does not mean that the trade
will necessarily go through, as it is up to the team owners to
make sure it is legal. See the section on trade restrictions.)
A potential trade may be rescinded by any party only if the trade
has not yet been confirmed. Once a trade has been confirmed,
it may not be amended, and will be put through if legally possible.
Team owners who wish to amend a confirmed trade will need to
make a second trade instead. Team owners who wish to rescind
a confirmed trade may do so by both reporting it, but the original
trade will still count as one of the three each team is allowed
per week. The Commissioner may verify any confirmed trade to
any team owner, but will not normally contact a team owner to
do this.
A trade which has been confirmed will become finalized, and
take effect at the next deadline, as long as it is legal. A confirmed
trade will not in fact succeed if it arises that it has been
illegally made (for instance, if a team no longer meets its minimum
roster requirements because of the trade). Team owners should
be careful, therefore, to determine that their trades are legal
for all teams involved, or that they will be legal when made
in conjunction with other transactions.
A trade which has not been finalized will be discarded after
the deadline. After that time, the trade must again be submitted
by both team owners in order to occur.
3. Trade Restrictions: Following are the restrictions on trades:
A) A team may make up to three trades per week. The time
between the draft and the first transaction deadline counts as
one week for this purpose. Each side of a trade may include up
to six assets (players, draft picks, and Gonzo cash).
B) During the regular season, a team may not trade so as
to fall below its minimum roster requirements, unless that deficiency
is corrected by another transaction in the same week, nor may
a team at any time trade away so many draft choices that it will
be unable to draft to meet its minimum roster requirements. A
team may not end off-season trading with fewer than 10 players
(the number it needs to keep), and a team must end off-season
trading with at least two lines or kickers as described in Rule
VII.1.
C) A team may trade draft choices only for the next draft,
and during the season may trade away draft choices (even those
which originally came from another team) only after its (nonrefundable)
deposit for the following season has been received.
D) A team should not, during the season, trade for a player
it traded away during the previous two weeks. (For example, if
a team trades away Player X in Week 6, then it should not receive
Player X in trade until Week 9.) Trades in violation of this
rule will be allowed to succeed, but if the violation is brought
to the Commissioner's attention, the reacquired player will be
considered to have no stats (all zeroes) each week (even retroactively)
for the team which reacquired him, until the third week after
the original trade.
4. Free Agent Pickups: An available NFL player (one who is
not on a Gonzo Football team in the league) is a called a free
agent. Free agents must be, or have been, associated with an
NFL team and must be identifiable by the Commissioner. Team owners
may try to acquire free agents during the regular season by bidding
for them with Gonzo cash. Each team may submit a list of up to
three available players in order of preference, and the amount
of Gonzo cash the owner is bidding for each. A team owner should
list his/her bids in descending or equal order of cash; that
is, the cash bid on a team's second choice should not exceed
the cash bid on its first choice, and the cash bid on the third
choice should not exceed the cash bid on the second choice. A
team may sign one free agent from its list each week, generally
by placing the highest bid on that player.
Each bid is first considered for legality. If a bid is made
on someone who is not a legitimate free agent, the bid will be
disregarded entirely. If a bid would put a team over its 22-player
roster limit (i.e. because the team owner failed to make a trade
or cut which would create the needed roster vacancy), it will
not succeed. If a bid consists of Gonzo cash in excess of the
team's current available balance, it will be lowered to the amount
available. A bid of less than $1K will be considered a $1K bid;
free agents cannot be obtained for $0K. If a bid larger than
$1K is not a multiple of $1K, it will be rounded down to the
next lower multiple of $1K. If an owner states a bid as a number
of "thousand K", the "thousand" will be ignored.
If a bid names a free agent but not a cash amount, the amount
will be considered to be $1K (even if the team says something
like "bid all the rest of my cash"). If a team does
not list its free agent choices in descending order of cash,
the amount of cash bid on the second- or third-choice bid violating
this requirement will be lowered and made equal to the earlier
bid.
Once the legality of all bids has thus been established,
all bids are considered in descending order of cash. The highest
bid is therefore considered first. The team submitting the bid
receives the free agent named and deducts the amount of cash
bid from its available total. Lower bids by that team for different
free agents, or lower bids by other teams for that free agent,
are now disregarded. The process is now repeated for the second-highest
bid, and so on until all bids have been honored or disregarded.
Bids of identical amounts by different teams for different
free agents are resolved in any order; these will not conflict
with one another. Bids of identical amounts by the same team
for different free agents will be considered in the order the
team owner has listed or stated them. Identical bids by different
teams for the same free agent will be resolved in favor of the
team which would have the lower (worse) playoff seeding, except
at the start of Week 1 of the season. For Week 1 of the season,
in the event of such a tie, the free agent goes to the team listed
earlier in the basic drafting order for the current season.
Free agent lists may be conditional upon the success of trades
being attempted that week, or upon the identities of players
acquired or cut in a previous week. A team which picks up a free
agent must, if necessary, make a cut at the same time so that
the team will not exceed 22 players.
The only free agent bids which will be identified by team
are those which are successful. Unsuccessful bids for a player
may be published by the Commissioner, but the bidding team will
generally not be identified.
5. Free Agent Restrictions: Following are the restrictions
on free agents:
A) A team may sign only one free agent per week.
B) A team may list only up to three choices per week. Additional
choices will be disregarded.
6. Cuts: A team owner may cut players from his/her roster
during the regular season. Cuts are mandatory during the regular
season when a team would exceed the 22-player limit as the result
of trades or free agent pickups. A team may not cut a player
during the regular season if that cut will cause the team not
to meet its minimum roster requirements.
A team owner who must make a cut due to a trade or a free
agent pickup may choose the player to be cut contingent upon
the outcome of the trade or which free agent is signed. The conditions
of such cuts should be stated clearly; if they are not, the Commissioner
may arbitrarily choose to just cut the first player listed. In
particular, it will not be assumed that a list of several players
to be cut corresponds to the team's list of free agent bids;
rather, the team owner must state explicitly which cut goes with
which bid.
A cut which is ordered for the purpose of making room for
a free agent will instead be used (if possible) to make room
for an extra player drafted or acquired in trade, if necessary,
even if this results in the free agent bid being voided. A cut
which is ordered to make room for a particular free agent may
instead be used to make room for a different free agent if necessary.
A cut which is ordered during the regular season but not
required (because the team does not exceed the 22-player roster
limit) will not be made unless the team owner specifically requests
that a cut be made regardless of whether it is necessary; if
this is clearly stated, then the cut will still be made and the
team will have one or more empty spots on the bench.
A team owner who bids for a free agent and expects not to
need a cut due to losing a player in trade should name a cut
anyway just in case the trade does not go through.
Cuts may be made only when free agent bidding is open. Players
may not be cut at other times.
7. Nullified Transactions and Default Cuts: If a cut is not
named when required to make room for a free agent pickup, the
transaction will be nullified. If cuts necessitated during the
season by players gained in trade are not named, default cuts
will made. Default cuts will be made by arbitrarily selecting
players from the team's roster.
8. Timing: Transactions are considered to take place before
the week's games are played, so that a team's roster will be
adjusted to reflect its owner's transactions before the lineups
are set and the game results determined. This means that a player
acquired by a team can begin to play the week the transaction
takes place, while a player who is cut or traded away by a team
may not play for that team in the week he is cut or traded.
Trades are considered to occur before free agent bidding
and cuts, even if they are due simultaneously.
A player who has been cut from a Gonzo Football team is eligible
to be signed as a free agent the following week.
IX. OWNER-COMMISSIONER COMMUNICATIONS
1. Submission of Orders: The term "orders" is defined
to mean a team owner's game lineups, trades, free agent bids,
cuts, draft lists, and other communications pertaining to the
operation of his/her team. Team owners may submit orders to the
Commissioner by mail, telephone, e-mail, fax, or other medium.
The Commissioner assumes no responsibility for the failure of
any medium to deliver an owner's orders (or, for that matter,
material he sends to the owners) in time.
Orders should include the team owner's name, the team name,
the league name, the week the orders are for, and (for all except
phoned orders) the date. In the event that conflicting sets of
orders are received, the set dated latest will be used. If the
Commissioner is unable to establish which set is latest, he reserves
the right to arbitrarily determine which orders from among conflicting
sets will be used.
Orders should be clear and specific. Players should be named
explicitly by stating their first initial, last name, position,
and NFL team; except for lines, for which the position and NFL
team only need be stated. When submitting a trade, the team owner
must identify (separately from the trade itself) which of the
two teams is submitting it. In the case of written orders, the
team owner should take care that the handwriting is legible.
In the case of orders left on the Commissioner's answering machine,
the team owner should be sure to speak clearly and audibly. Orders
which the Commissioner cannot understand may be disregarded.
If the omission of a league or a team name, or the inclusion
of a wrong league or team name, causes any confusion, the orders
may end up not being followed.
2. Deadlines: A "deadline" is defined to be the
date and time by which the Commissioner must have possession
of a team owner's orders in their final, clearly usable form.
The Commissioner will set and publish all deadlines. Deadlines
will be strictly adhered to and orders which arrive after the
deadline for a given week will not be accepted for that week.
The postmark on envelopes containing orders, or the date/time
stamp on an e-mail, will not be used to ascertain their time
of submission; it's the time of arrival that matters. Team owners
should account for the fact that mail usually takes several days
and is sometimes delayed or lost, and that e-mail is not 100%
reliable, and consider submitting important orders by telephone.
The Commissioner will attempt to set deadlines which allow
the members of the league to play the game smoothly and without
undue difficulty, while considering also the smooth and unhampered
operation of the league as a whole.
The interval between lineup deadlines in Gonzo Football will
be referred to as a "week" regardless of the actual
number of days encompassed.
The deadlines for transactions during the season will generally
be the day before the deadline for lineups. All transactions
(trades, bids, and cuts) are due at the transaction deadline,
while lineup changes only will be accepted until the lineup deadline.
If transactions submitted between the two deadlines are intended
for the following week, that should be clearly stated; otherwise
the Commissioner may treat them as late (unusable) orders for
the current week.
Gonzo Sports is on Eastern Time, and Daylight Savings Time
when applicable. Team owners should account for any time differentials
when submitting orders.
3. Use of the Telephone: Orders may be submitted by telephone
and if need be left on the answering machine. (Exception: Draft
lists for mail drafts, and changes to them, will not be accepted
over the telephone.) Telephoned orders may be submitted at any
date and time of day, restricted only by the league's published
deadlines, unless the Commissioner specifies otherwise.
The Commissioner's interpretation of orders submitted by
telephone must be regarded as final. Also, the Commissioner cannot
guarantee that the answering machine will capture all messages
without fail. Telephoned orders are therefore submitted at the
risk of the team owner. A league member who submits orders directly
by telephone has the right (upon request) to have the orders
repeated back to ensure their accuracy.
Gonzo Sports' answering machines automatically hang up if
the caller is silent for a few seconds, and messages are limited
to four minutes. It is therefore important that team owners who
plan to call in orders prepare them carefully in advance and,
if speaking to an answering machine, read them clearly and briskly.
A team owner who is disconnected for any reason (there will be
a loud beep) should call back, reintroduce him or herself, and
continue. The answering machines automatically record the date
and time of the call; if that time is after the published deadline
by even one minute, the orders are considered late and will not
be used for the current week.
League members using the telephone to submit orders do so
at their own risk. The deadline will generally not be extended
to account for the fact that the telephone is busy, or out of
order, on deadline day. League members are therefore advised
not to wait until near the deadline (i.e. the last couple of
hours) to call in orders.
The Commissioner may insist that telephoned orders be submitted
at the league member's expense. League members should not call
the Commissioner collect, nor at home, for the purpose of submitting
orders or otherwise conducting league business. The Commissioner
reserves the right to set an early deadline for owners who habitually
call close to the deadline, or to limit the number of calls a
given team owner may make, or in extreme cases not to accept
calls from a given team owner at all.
4. Procedural Guidelines: It is requested that Gonzo Sports
team owners follow several guidelines when submitting their orders.
A) The team's place name and league name should be given. B)
After Week 1, team owners should name only changes to the starting
lineup, not the entire lineup. C) Team owners should name only
the player going in at a spot in the lineup, not the player being
replaced. D) Team owners should avoid submitting the same orders
twice (or least state up front that the orders are a duplicate).
E) Team owners should avoid habitually submitting orders during
the final hour before the deadline.
The Commissioner reserves the right to assess penalties or
set limits, if in his judgment a team owner is flagrantly or
repeatedly violating these guidelines. Limits on the other items
above may be imposed on a case-by-case basis as the Commissioner
sees fit. Limits on the other items above may be imposed on a
case-by-case basis as the Commissioner sees fit, including setting
an early deadline for team owners who habitually wait till just
before the deadline to submit orders.
5. Multiple Leagues: Mailed or faxed orders for multiple leagues
should be on separate sheets of paper for each league. For mailed
orders, only one side of a sheet of paper should be used.
6. Special Types of Mail: The use of special types of mail,
such as priority or overnight mail and special delivery is permitted
for submitting orders, but caution should be used. These types
of mail are not always delivered on time. Priority or overnight
mail services often require a signature unless the sender waives
that requirement; league members should always be sure to do
this when sending orders this way. The Commissioner will not
be responsible for going to the delivery service's office to
pick up mailings requiring a signature.
7. Duration of Orders: Lineups stay in effect until changed
by the team owner. A transaction which fails for any reason,
however, will not be used for the following week, and will need
to be resubmitted if the team owner so wishes. A trade which
does not go through for any reason must be resubmitted by both
teams in order to succeed. Free agent bids or cuts submitted
for a given week will stay in effect and take priority over later
bids or cuts unless it is clearly stated that the previous bids
or cuts are being superseded or revoked.
8. Late Orders: Lineups which arrive late may be disregarded
if it is clear to the Commissioner that they were not intended
for the upcoming week. If it is not clear which week the orders
were to be used for, they may be used for the upcoming week.
9. Future Orders: Team owners may submit orders for future
weeks. When doing so, an owner should state the words "FUTURE
ORDERS" prominently when submitting them, and indicate clearly
in which week they are to take effect.
10. Conditional Orders: In certain cases, orders may be made
conditional upon earlier or concurrent events. Following are
examples of conditional orders which are or are not permitted:
Free agent lists may be made conditional upon whether a particular
trade succeeded.
Cuts may be made conditional upon free agent pickups, or
upon the success of a trade. (It should be stated explicitly
which cut corresponds to which player!)
Lineups may be made conditional upon whether a particular
transaction succeeded.
Transactions or lineups may be made conditional upon a player's
position eligibility.
Orders generally may be made conditional upon how the Commissioner
would rule in a given situation, or on the resolution of a question
involving a possible error on the part of the Commissioner.
Orders may not be made conditional upon player or team stats,
injury status, or other events not pertaining directly to the
league.
Trades may not be made conditional upon free agent bids in
the same week.
One trade may be conditional upon the success of another,
but two trades may not be mutually conditional (i.e. one of them
has to be first).
Lineups during the playoffs may be conditional upon the identity
of a team's opponent.
Although a free agent bid may be conditional upon a player's
position eligibility, a bid will not automatically be voided
if the team owner states the wrong position when making the bid.
Lineup changes which are conditional upon whether the team
has a certain player should be written in the format "RB2
is Player A / Player B," which means that the second running
back will be Player A if he is on the team, otherwise Player
B. Potential free agents can be indicated using the abbreviations
"FA" (any free agent), "FA1" (free agent
choice #1), "FA1,2" (free agent choice #1 or 2), etc.
Thus, the order "WR3 is FA1,3 / Player C" means to
play free agent choice #1 or #3 if either is acquired, else Player
C, at the third wide receiver position. In any event, the player
written on the left (or said first) would take precedence over
the one written on the right (or said later). Conditional lineup
changes based on bids should be given along with the other lineup
changes, rather than with the bids.
11. Third Party Orders: Owners should submit orders to Gonzo
Sports directly rather than through a third party. A team owner
who wishes to authorize a third party to submit orders for his
or her team should so inform the Commissioner prior to the deadline
for which the orders pertain. The Commissioner reserves the right
to disregard orders submitted through an unauthorized third party,
and team owners are never authorized nor allowed to submit orders
for a different team in their league.
12. Abbreviations: The Commissioner will use and accept abbreviations
which he finds clear, easily understood, and unambiguous. When
in doubt about the clarity of an abbreviation, though, the team
owner should spell it out. Following is a guideline to some of
the abbreviations which will be used in the production of game
reports, and which are recommended for use by league members.
ATL -- Atlanta Falcons
AZ -- Arizona Cardinals
BAL -- Baltimore Ravens
BUF -- Buffalo Bills
CAR -- Carolina Panthers
CHI -- Chicago Bears
CIN -- Cincinnati Bengals
CLE -- Cleveland Browns
DAL -- Dallas Cowboys
DEN -- Denver Broncos
DET -- Detroit Lions
GB -- Green Bay Packers
GIA -- New York Giants
IND -- Indianapolis Colts
HOU -- Houston Texans
JAC -- Jacksonville Jaguars
JET -- New York Jets
KC -- Kansas City Chiefs
MIA -- Miami Dolphins
MIN -- Minnesota Vikings
NE -- New England Patriots
NO -- New Orleans Saints
OAK -- Oakland Raiders
PHI -- Philadelphia Eagles
PIT -- Pittsburgh Steelers
SD -- San Diego Chargers
SF -- San Francisco 49ers
SEA -- Seattle Seahawks
STL -- St. Louis Rams
TB -- Tampa Bay Buccaneers
TEN -- Tennessee Titans
WAS -- Washington Redskins
NFL -- National Football League
GFL -- Gonzo Football League
AM -- Autumn Madness
USPS -- U.S. Postal Service
$...K -- Gonzo cash (in thousands)
QB -- quarterback
RB -- running back
WR -- wide receiver
TE -- tight end
K -- kicker
KR -- kick return team
OL -- offensive line
DL -- defensive line
DB -- defensive backfield
W -- wins
L -- losses
T -- ties
PCT -- winning percentage
GB -- games behind
DIV -- divisional W-L record
STR -- streak
PF -- points for
PA -- points against
PPG -- points per game
H -- home team
Pts -- points
Cpl -- completions
Att -- attempts
Yds -- yards
YPA -- yards per pass attempt
TDP -- touchdown passes
Int -- interceptions
TD -- touchdowns
Rsh -- rushes
Avg -- average
Rec -- receptions
PAT -- points after touchdown
FG -- field goals
FGA -- field goal attempts
KR -- kickoff returns
PR -- punt returns
Sac -- sacks
FD -- first downs
2pt -- 2-point conversions
Fum -- def. fumbles recovered
TDR -- rushing touchdowns
FA -- free agent
FA1 -- free agent #1
FA2 -- free agent #2
FA3 -- free agent #3
pd -- paid (renewed for next year)
nr -- not returning
X. ADMINISTRATIVE
1. Team Owners: People may sign up to own a team by sending
the Commissioner the appropriate league fee or deposit and a
team name. The Commissioner reserves the right to decide who
may play. A person may not own more than one team in any one
league. One person must be the primary owner of each team; a
co-owner may be listed upon request.
2. Team Names: Each team should be given a name consisting
of a place name and a nickname (such as "Albany Puppydogs")
by its owner. After the teams' owners and names are announced
during the first off-season mailing, the team name should stay
the same for the rest of that year unless the team changes owners.
The Commissioner has the right to ask a new league member
to submit an alternate place name or nickname for his/her team
if the chosen name might be confused with that of another team.
3. League Fees and Deposits: The Commissioner will charge
an annual league fee, payment and acceptance of which constitutes
a license to own a team in a Gonzo league for one year. This
license entitles the team owner to full participation in the
league for that year. This includes the right to draft players,
to make trades with other owners in his/her league, to bid for
free agents during the regular season, to determine his/her team's
lineup each week of the season, to participate in all regular
season games and all playoff games for which the team qualifies,
and to receive all of his/her league's mailings from the Commissioner.
Mailings include game and transaction reports during the season,
and off-season announcements such as the names and addresses
of team owners, these rules, lists of available players for the
draft, draft results, and other pertinent information.
The Commissioner may at his discretion accept a deposit in
lieu of the entire league fee, with the understanding that the
remainder of the league fee will be paid by a specified date.
Payment of this deposit entitles the team owner to full rights
of ownership, provided that the balance due is paid by the specified
date.
The Commissioner may specify certain actions (such as trading
away draft picks or trading after a certain point in the season)
which are allowed only by teams which have a deposit in for the
following season. A double deposit may be required from team
owners who have dropped out of leagues in the past, especially
if the person has traded away draft picks and then dropped out,
or if the Commissioner has any other reason to believe the person
might not return the following season. The Commissioner also
reserves the right to charge a larger deposit before allowing
a team to trade away several high draft picks, or to require
payment earlier than usual if he is concerned about a person's
intentions to stay in a league.
Money paid toward one league may at the Commissioner's discretion
be used toward a person's balance in a different league, if necessary.
In other words, a person must meet his or her obligations in
all leagues in order to stay in good standing in any of them.
League fees and deposits are nonrefundable and nontransferable.
4. Dropping Out and Retiring: A team owner who drops out may
lose his/her team without further warning. Failure to submit
orders for three regular season weeks in a row, or failure to
submit a keeper list or a mail draft list, or to show up for
a phone draft, or to pay the league fee when it is due, may be
construed as dropping out. Failure to abide by the rules of the
game may also, at the Commissioner's discretion, be construed
as dropping out.
If an owner drops out, he/she is not entitled to receive
his/her league fee (or any other money) back. If an owner drops
out, the Commissioner may offer the team to another party, in
the interest of maintaining fairness and parity in the league,
and to discontinue sending game reports and other mailings to
the original owner.
An owner is considered to have dropped out cleanly if s/he
leaves the team with all its original draft picks and informs
the Commissioner of his/her intention to drop out prior to the
off-season administrative deadline. An owner who drops out after
trading away original draft picks, or after the administrative
deadline, will be considered to still owe the league fee for
that year; if need be this may be taken out of fees or prize
credit for the owner's other teams.
An owner is considered to have retired from a league, and
not dropped out, if s/he has been active in the league for at
least five years, leaves the team with all its original draft
picks, and informs the Commissioner of his/her intention to retire
from the league prior to the final lineup deadline for the season.
5. Errors: Team owners are responsible for checking the accuracy
of league news from the Commissioner pertaining to their own
teams, including draft results, transaction announcements, future
draft commitments, lineups, and game results. Team owners should
report suspected errors to the Commissioner as quickly as possible
to expedite the process of correcting them. Generally, the Commissioner
will attempt to rectify any errors which are reported within
seven days after their publication. Errors which remain unreported
and undiscovered past that time may be allowed to stand. The
Commissioner will attempt to redress any error in a manner as
fair as possible to the owners concerned and the rest of the
league.
6. Realignment of Divisions: Teams will be realigned within
a league between seasons. The top four teams (based on the draft
order for the upcoming season, which is the reverse of the League
Rankings from the previous season) will be placed in one division,
the next four teams will be placed in another division, and the
worst four teams will be placed in another division.
7. Switching Leagues: Team owners are encouraged to retain
their own teams, in their own leagues, from year to year. The
Commissioner will consider on a case-by-case basis requests from
owners who wish to switch to owning a team in another league.
An extra fee may be charged for this. The Commissioner may occasionally,
due to unusual circumstances, ask a team owner to switch leagues.
8. Ethics: Gonzo Sports is intended to be fun for the people
who participate in it, and there is much latitude in the strategies
that league members may employ. However, there are certain ethical
standards that league members should adhere to for the sake of
the integrity and enjoyability of the sport for all concerned:
1. A team owner should make an optimal effort to win (see
Rule X.9) each week.
2. Trades should represent an honest attempt to help the
owner's own team, and should not involve considerations outside
of the team owners' assets in that league. Each trade must stand
alone on its own merits.
3. A league member should stay within the normal scope of
the fun and competition of Gonzo Sports to achieve an end within
the sport. Other participants, including the Commissioner, should
be treated in a courteous and sporting manner.
4. The Commissioner's mail and files, both paper and electronic,
are private and may not be examined or taken by team owners without
the Commissioner's approval.
5. A team owner should not attempt to deceive the Commissioner
in any manner pertaining to his/her league. For example, it is
not permissible to submit a forged lineup for another team, or
for a team owner to represent him/herself to the Commissioner
as a different team owner.
6. A team owner should not agree to a trade unless he/she
intends to submit it accurately to the Commissioner before the
next deadline.
If the Commissioner has sufficient reason to believe that
these ethical principles have been violated, he reserves the
right to take action to rectify the situation in the manner he
deems most fair to all concerned. For example, a trade or lineup
change by an owner which in the Commissioner's judgment clearly
hurts the owner's own team (thereby unfairly helping that team's
trading partner or game opponent) may be nullified. A team owner
whose play makes it appear that he/she is deliberately losing
may be penalized by being moved back in the draft order. In the
event of blatant or repeated violations, the Commissioner reserves
the right to remove a team owner from the league, without refund.
A league member who feels that a violation of these ethical
principles may have occurred may lodge a complaint with the Commissioner.
To lodge a complaint, the league member should explicitly say
that that is what s/he wishes to do, and provide the Commissioner
with all specific facts relevant to the situation. If the Commissioner
feels that the complaint may have merit, he may investigate and,
if necessary, act to correct or deal with the situation.
9. Optimal Effort to Win: A team owner may be considered not
to have made an optimal effort to win under the following conditions:
1. His lineup for the week includes at least one position
player whose NFL team was on a bye; or who did not get any stats,
and who appeared in a starting lineup for that week in no more
than 25% of all our other leagues.
2. His bench included a position player who could have played
in lieu of the above player, and who got positive stats for that
week, and who appeared in a starting lineup for that week in
at least 75% of all our other leagues.
3. The team ends up losing its game for that week.
4. The team had a losing record prior to that week.
5. The situation is brought to the Commissioner's attention
prior to the following lineup deadline..
The above rules can be applied to a team owner who simply
fails to change his lineup. A team owner who is found not to
have made an optimal effort to win may be penalized, subject
to the Commissioner's judgment, by being considered, when the
draft order is determined for the following season, to have won
that week's game. The penalty will apply only during the drafting
rounds for which the team still owns its own draft selection,
and it will not apply if the team owner leaves the league before
the following year's draft.
10. Prize Funds: A Gonzo league may have a prize fund in addition
to the standard league fee. The prize credit will be the total
amount of prize money paid by the team owners. The prize credit
will be distributed as follows: The League champion (Gonzo Bowl
winner) gets 1/2, the second-place team (Gonzo Bowl loser) gets
1/4, the third-place team (Gonzolation Bowl winner) gets 1/6,
and the fourth-place team (Gonzolation Bowl loser) gets 1/12.
Winnings will be distributed to team owners as credit toward
future seasons.
Prize credit will first be used to pay the deposit for the
owner's team(s) if not yet renewed for the following season,
unless the owner informed the Commissioner prior to the final
lineup deadline for the year that he will not be continuing in
the league (in which case, the team will be marked "nr"
in the final standings). Any amount beyond that may be either
refunded or applied to future seasons. The Commissioner will
provide a deadline by which the owner must notifiy him if a refund
is desired.
The prize credit given for a team which was purchased at
a discount will be reduced by the amount of the discount. A caretaker
running a team on behalf of Gonzo Sports, Inc. can win prize
credit, but Gonzo will first keep up to the amount of all applicable
fees which the caretaker did not pay, then award the difference
(if any) to the caretaker.
11. League Continuation: In general, Gonzo leagues will continue
from year to year with owners given the right to retain their
teams from the previous season. A time period will be provided
for owners to renew their positions in the league by payment
of the league fee (or a deposit) for the coming season. However,
either the owner or the Commissioner has the right not to renew
the license; nobody is obligated to play, and the Commissioner
is not obligated to allow anybody to play.
If a team's owner will not be returning for the following
season, the Commissioner will attempt to locate another person
who will become the new owner of that team. The new owner will
acquire the team and all of its current assets (players, upcoming
draft choices, and Gonzo cash). A team owner who does not renew
his/her license retains no future rights to ownership of his/her
former team.
12. Sharing Teams: A Gonzo team may be jointly owned by more
than one person. One person only will be listed as a team's primary
owner; but any of the team's owners is entitled to submit orders
for the team. There is a charge for extra copies of game reports
or other mailings requested for joint team owners.
13. Substitute Team Owners: A team owner is permitted to designate
another person (but not another member of the same league) to
run his/her team for a period of time if necessary, but may not
restrict orders which the substitute owner can submit. That is,
the substitute has full control of the team until the owner comes
back and resumes control. A team owner who wishes to use a substitute
should inform the Commissioner well prior to the substitute's
tenure, so that other team owners can deal with him/her. The
Commissioner may charge the team owner for any additional expenses
incurred (such as sending additional copies of issues to the
owner's substitute) as a result of this situation. The Commissioner
may limit the number of times or duration for which a team owner
may use substitutes.
14. Notification of Changes: Team owners are responsible for
notifying the Commissioner of changes in their mailing address
and other status which might affect their participation in the
league.
15. Postal Strikes: League business will not generally be
delayed in the event of a postal strike. If a postal strike occurs
in the home country of a league member, the league will proceed
as usual and the member will be responsible for keeping in touch
with the Commissioner (and other league members, if desired)
by telephone or any other available method.
16. Player Strikes: In the event of a strike by professional
players, or any other situation which prevents their games from
being played on schedule, the Commissioner reserves the right
to abbreviate the season (and alter the schedule) as needed to
deal with the circumstances. In the event of a largely abbreviated
season, a partial refund of the league fee or credit toward the
next year's league fee for current team owners may be given as
the Commissioner sees fit.
17. Emergency Deadline Extensions: The Commissioner may, at
his discretion, extend a deadline without prior notice in the
event of an emergency situation at Gonzo's end (such as a power
outage, phone outage, e-mail service disruption, or other situation
which prevents Gonzo from receiving orders). A deadline extension
will be used only if a large number of team owners are likely
to be prevented from submitting orders due to the emergency,
and only if the emergency spans a significant amount of time
on a deadline day.
The deadline will not be extended if the emergency takes
place only in the final hour before a deadline -- team owners
should not be waiting that long to submit orders anyway. The
deadline will not be extended to accommodate team owners who
simply couldn't get through on the phone or whose e-mail was
delayed. The deadline will not be extended if the emergency ends
with plenty of time to spare before the deadline. This rule is
for serious emergency situations only.
18. Greater Good Rule: The Commissioner will at all times
attempt to act in the best interest of the league, its members,
and Gonzo Sports. These rules are to be considered a guideline
outlining procedures used in Gonzo Sports, and not necessarily
a binding document. If a situation arises in which the Commissioner
feels that the greater good will be served by overriding these
rules, he reserves the right to do so. Similarly, if a situation
not covered by these rules arises, the Commissioner reserves
the right to make an ad hoc decision dealing with the circumstance
in the fairest way possible.
19. League Rules Amendments: These rules may be amended at
any time by the Commissioner's publication of the amendment.
The Commissioner will attempt to avoid making rule changes at
a time when they would have an adverse effect on the season in
progress.
XI. LIFETIME SCORES AND HALL OF FAME
1. Season Scores: After each season, a team is assigned scores
based on four criteria:
1. Did the team participate in the Gonzo Bowl or Gonzolation
Bowl? If so, did it win? (Score = 10 points for winning the Gonzo
Bowl, 5 for losing it, 2 for winning the Gonzolation Bowl, 1
for losing it.)
2. Did the team win, or at least finish second, in its division?
(Score = 10 for first place, 5 for second.)
3. What was the team's regular season W-L record? (Score
= pct record x 10, rounded down to the nearest whole number.)
4. How did the team place in the "Team Totals"
stat (on page 4 of each game report)? (Score = 11 minus team's
placement, minimum of 0.)
The scores for each of these items can range from 0 to 10;
these four numbers are then added to produce a Season Score for
the team. This final score will be between 0 (worst) and 40 (a
perfect season).
2. Quality Season: A Quality Season for a team is a season
in which it earns a Season Score of 25 or higher.
3. Lifetime Scores: A team's Lifetime Score is all of its
season scores added together. The team 's primary owner (the
person who is listed first in the league mailings and who receives
the league's mailings) at the conclusion of the playoffs accumulates
the Lifetime Score. A team owner who drops out of a league or
otherwise gives up his status as primary owner forfeits his Lifetime
Score even if he returns to the league later. Whenever a team's
primary ownership changes hands for ANY reason, the team's Lifetime
Score reverts to zero. A team owner who renews in a league which
folds anyway, and takes over another existing team the next season
to replace the previous one, may carry over his Lifetime Score.
But all Lifetime Scores in a new league start at zero.
4. Gonzo Football Hall of Fame: A team owner who accumulates
a Lifetime Score of at least 120, including at least three Quality
Seasons, makes the Hall of Fame. A Hall of Famer keeps that status
for as long as he participates in Gonzo Football.
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